Large City: Stsdiyàkíhsh Ji̊ Qi̊v

Stsdiyàkíhsh Ji̊ Qi̊v

Stsdiyàkíhsh Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceNijhobbub Region
RegionEkyetttt Däsh Basin
Founded1007
Community LeaderLord Dyëkdsm
Area226 km2 (90 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation852 m (2795 ft)
Average Yearly Precipitation215 cm/y (84 in/y)
Population53211
Population Density235 people per km2 (591 people per mi2)
Town AuraNecromancy
Naming
Native nameStsdiyàkíhsh Ji̊ Qi̊v
PronunciationStsdiyà /kɪ̞ʃ/
Direct Translation[wall; barrier; hurdle] [result; outcome]
Translation[Not Yet Translated]

Stsdiyàkíhsh Ji̊ Qi̊v (Stsdiyà /kɪ̞ʃ/ [wall; barrier; hurdle] [result; outcome]) is a subtropical Large City located in the Nijhobbub Region of the Tetburland.

The name Stsdiyàkíhsh Ji̊ Qi̊v is derived from the Sylvin language, as Stsdiyàkíhsh Ji̊ Qi̊v was founded by Treshêbe, who was culturaly Tauran.

Climate

Stsdiyàkíhsh Ji̊ Qi̊v has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 17°C (62°F). Stsdiyàkíhsh Ji̊ Qi̊v receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of rain during the fall. Stsdiyàkíhsh Ji̊ Qi̊v covers an area of nearly 226 km2 (90 mi2), and an average elevation of 852 m (2795 ft) above sea level.

Overview

Stsdiyàkíhsh Ji̊ Qi̊v was founded durring the early 11th century, by Treshêbe. The establishment of Stsdiyàkíhsh Ji̊ Qi̊v was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Stsdiyàkíhsh Ji̊ Qi̊v's construction back out of the project. Treshêbe pushed on reguardles, and Stsdiyàkíhsh Ji̊ Qi̊v was finished, but starts off as a terible place to live.

Stsdiyàkíhsh Ji̊ Qi̊v was built using the conventions of Tauran durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Stsdiyàkíhsh Ji̊ Qi̊v is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Stsdiyàkíhsh Ji̊ Qi̊v is buildings are arranged arrounded highly ordered system of restrictive paverstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Stsdiyàkíhsh Ji̊ Qi̊v's robustly designed timber walls are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Looking around Stsdiyàkíhsh Ji̊ Qi̊v you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Stsdiyàkíhsh Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Stsdiyàkíhsh Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Stsdiyàkíhsh Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Stsdiyàkíhsh Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Stsdiyàkíhsh Ji̊ Qi̊v's parks.

Stsdiyàkíhsh Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Stsdiyàkíhsh Ji̊ Qi̊v.

Stsdiyàkíhsh Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Stsdiyàkíhsh Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Stsdiyàkíhsh Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Stsdiyàkíhsh Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Stsdiyàkíhsh Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Stsdiyàkíhsh Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Stsdiyàkíhsh Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Stsdiyàkíhsh Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Stsdiyàkíhsh Ji̊ Qi̊v has an Millitary Academy which trains military officers and specilists.

Stsdiyàkíhsh Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Stsdiyàkíhsh Ji̊ Qi̊v's grid is powered by a boiler and turbine based power plant.

Stsdiyàkíhsh Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Stsdiyàkíhsh Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Stsdiyàkíhsh Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Stsdiyàkíhsh Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Stsdiyàkíhsh Ji̊ Qi̊v's natural decorations nor waterways.

Stsdiyàkíhsh Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Stsdiyàkíhsh Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Stsdiyàkíhsh Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Stsdiyàkíhsh Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Stsdiyàkíhsh Ji̊ Qi̊v's town hall was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Stsdiyàkíhsh Ji̊ Qi̊v the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Yothga near Stsdiyàkíhsh Ji̊ Qi̊v are known to be quite timid.

Stsdiyàkíhsh Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Elven High Magic energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 103
  • Farmers: 152
  • Farm Laborer: 313
  • Hunters: 197
  • Milk Maids: 133
  • Ranchers: 69
  • Ranch Hands: 141
  • Shepherds: 133
    • Farmland: 214972 m2
    • Cattle and Similar Creatures: 13302
    • Poultry: 159633
    • Swine: 10642
    • Sheep: 532
    • Goats: 106
    • Horses, Mounts, and Beasts of Burden: 5321

Craftsmen

  • Arms and Toolmakers: 102
  • Blacksmiths: 120
  • Bookbinders: 68
  • Buckle-makers: 74
  • Cabinetmakers: 120
  • Candlemakers: 171
  • Carpenters: 180
  • Clothmakers: 133
  • Coach and Harness Makers: 54
  • Coopers: 133
  • Copper, Brass, Tin, Zinc, and Lead Workers: 76
  • Copyists: 50
  • Cutlers: 43
  • Fabricworkers: 120
  • Farrier: 304
  • Furriers: 34
  • Glassworkers: 197
  • Gunsmiths: 116
  • Harness-Makers: 51
  • Hatters: 107
  • Hosiery Workers: 38
  • Jewelers: 61
  • Leatherwrights: 140
  • Locksmiths: 53
  • Matchstick makers: 80
  • Musical Instrument Makers: 81
  • Painters, Structures and Fixtures: 64
  • Paper Workers: 79
  • Plasterers: 70
  • Pursemakers: 93
  • Roofers: 55
  • Ropemakers: 52
  • Rugmakers: 51
  • Saddlers: 98
  • Scabbardmakers: 116
  • Scalemakers: 56
  • Scientific, Surgical, and Optical Instrument Makers: 34
  • Sculptors, Structures and Fixtures: 51
  • Shoemakers: 52
  • Soap and Tallow Workers: 174
  • Tailors: 287
  • Tanners: 70
  • Upholsterers: 79
  • Watchmakers: 70
  • Weavers: 156
  • Whitesmiths: 42

Merchants

  • Adventuring Goods Retellers: 36
  • Arcana Sellers: 35
  • Beer-Sellers: 71
  • Booksellers: 85
  • Butchers: 133
  • Chandlers: 133
  • Chicken Butchers: 141
  • Entrepreneurs: 55
  • Fine Clothiers: 136
  • Fishmongers: 126
  • Florists: 32
  • Potion Sellers: 87
  • Resellers: 190
  • Spice Merchants: 71
  • Wine-sellers: 113
  • Wheelwright: 81
  • Woodsellers: 50

Service workers

  • Bakers: 295
  • Barbers: 272
  • Coachmen: 70
  • Cooks: 204
  • Doctors: 109
  • Gamekeepers: 80
  • Grooms: 48
  • Hairdressers: 177
  • Healers: 141
  • Housekeepers: 156
  • Housemaids: 266
  • House Stewards: 152
  • Inns: 52
  • Laundry maids: 108
  • Maidservants: 166
  • Nursery Maids: 102
  • Pastrycooks: 190
  • Restaurateur: 241
  • Tavern Keepers: 221

Specialized Laborer

  • Ashworkers: 76
  • Bleachers: 50
  • Chemical Workers: 30
  • Coal Heavers: 115
  • In-Town Couriers: 129
  • Long Haul Couriers: 118
  • Dockyard Workers: 106
  • Gas Workers: 26
  • Hay Merchants: 43
  • Leech Collectors: 134
  • Millers: 123
  • Miners: 133
  • Oilmen and Polishers: 80
  • Postmen: 113
  • Pure Finder: 67
  • Skinners: 147
  • Sugar Refiners: 30
  • Tosher: 84
  • Warehousemen: 171
  • Watercarriers: 105
  • Watermen, Bargemen, etc.: 152

Skilled Laborers

  • Accountants: 68
  • Alchemist: 81
  • Clerk: 106
  • Dentists: 56
  • Educators: 141
  • Engineers: 79
  • Gardeners: 52
  • Mages: 39
  • Plumbers: 57
  • Pharmacist: 63
  • Professors: 22
  • Scientists: 40
  • Wizards: 23

Civil Servants

  • Adventurers: 50
  • Bankers: 73
  • Civil Clerks: 123
  • Civic Iudex: 57
  • Consultants: 35
  • Exorcist: 126
  • Fixers: 63
  • Kami Clerk: 97
  • Landlords: 103
  • Lawyers: 63
  • Legend Keepers: 93
  • Militia Officers: 591
  • Monks, Monastic: 177
  • Monks, Civic: 166
  • Historian, Oral: 115
  • Historian, Textual: 63
  • Policemen, Sheriffs, etc.: 118
  • Priests: 221
  • Rangers: 71
  • Rat Catchers: 78
  • Scholars: 85
  • Spiritualist: 104
  • Slayers: 30
  • Storytellers: 200
  • Military Officers: 204

Cottage Industries

  • Brewers: 147
  • Comfort Services: 212
  • Enchanters: 59
  • Herbalists: 61
  • Jaminators: 190
  • Needleworkers: 197
  • Potters: 88
  • Preserve Makers: 166
  • Quilters: 83
  • Seamsters: 354
  • Spinners: 166
  • Tinker: 60
  • Weaver: 136

Artists

  • Actors: 57
  • Architects: 20
  • Bards: 83
  • Costumers: 32
  • Dancers: 65
  • Drafters: 34
  • Engravers: 42
  • Fine Furniture Carpenters: 25
  • Glaziers: 55
  • Inlayers: 49
  • Musicians: 156
  • Painters, Art: 27
  • Playwrights: 56
  • Sculptors, Art: 46
  • Wood Carvers: 197
  • Writers: 183

Produce Industries

  • Butter Churners: 177
  • Canners: 156
  • Cheesmakers: 190
  • Ice Merchants: 23
  • Millers: 108
  • Picklers: 93
  • Smokers: 67
  • Stockmakers: 62
  • Tobacconists: 83
  • Tallowmakers: 120

20308 of Stsdiyàkíhsh Ji̊ Qi̊v's population work within a Foundational Occupation.

28647 of Stsdiyàkíhsh Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 4256 (8%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Stsdiyàkíhsh Ji̊ Qi̊v is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Stsdiyàkíhsh Ji̊ Qi̊v's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Stsdiyàkíhsh Ji̊ Qi̊v suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of saved most of the town when a natural disaster struck Stsdiyàkíhsh Ji̊ Qi̊v. Stsdiyàkíhsh Ji̊ Qi̊v's militia's elite squad is named after .

History